Userprofil von PitbullSpirit
Member since 8 / 2018

Pitbullspirit
PitbullSpirit
Punkte: 298
Stalljunge
Rank: #5802
Vorname: keine Angabe Alter & Geschlecht: keine Angabe Wohnort: keine Angabe Hobbys: keine Angabe Homepage keine Angabe

About PitbullSpirit

keine Angabe
  1. Mod: Musnshausen Map
    das ist nicht wichtig, v 2.3.0 steht nicht oben und ist jetzt der neue version


  2. Mod: Volksbrunn
    danke Biface für den update


  3. Mod: Fendt Trisix
    From what I see it has to do with size of some dds files, they seem rather big in size. Mod itself is a nice mod in my opinion despite the size, maybe modmaker can look at it and see if he can shrink sizes of dds files


  4. Mod: Wielkopolska map
    dl? its a website that takes ages to dl from. waste of time just for an image...

    1 Antworten

  5. Mod: VehicleInspector
    these are mine and F1 open or not I always see it:
    <posDown boolean="false"/>
    <isHelpMenuOn_F1 boolean="true"/>
    <isHelpMenuOnAndInputEmpty boolean="true"/>
    <isHelpMenuOff_F1 boolean="true"/>
    <isHelpMenuOffAndInputEmpty boolean="true"/>
    <isInGameMapOn boolean="true"/>
    <isInGameMapOff boolean="true"/>


  6. Mod: Strautmann SEK 802 Autoload
    do not use multiple autoload mods in modfolder, autoload script not stable enough to accept multiple mods using that script.


  7. PitbullSpirit 18. Februar

    Mod: Fliegl DPW 180 Autoload
    Thx for replying to everyone, thx for fixing i know modhoster has to approve/release update but much appreciated


  8. PitbullSpirit 18. Februar

    Mod: Fliegl DPW 180 Autoload
    When I start a NEW savegame it works, on EXISTING save it fails to load and is stuck in loading.
    With the mentioned lua errors. Hope you can look into it and figure out what goes wrong and then solve it so we can enjoy this mod.
    For now I kicked the mod until a solution/fix is given/uploaded

    1 Antworten

  9. PitbullSpirit 08. Februar

    Mod: Deutsche Übersetzung für den GPS
    Ehm in my guidance mod is a working GERMAN version so why would one need this?
    Would mean you dont have the latest version of guidance mod from his github page where the official support is


  10. Mod: EnhancedVehicle
    mod works thank you for that, it howveer cause it extends the hud by adding extra info messes up 2 mods that i use 1 is vehiclesfruithud but i can live with that, the other is keyboardsteer, the degress of keyboarsteer is bottom right above the hud so those 2 are standing in each other for me making it hard to read some information.
    So I hope in time 1 of the 2 mods get adjusted so it doesnt overlap each other.

    Again I like the mod but it interfears with mods that also add info or give option to extend the hud bottom right.
    And would hate to make a choice between mods cause of that.

    Happy New Year !


  11. PitbullSpirit 26. 12 2018

    Mod: Animals HUD - Tiere Anzahl, Füllstände,Sauberkeit
    Thx for the update, i like it that by default it is hidden and with the combo of the keys you can make it visible and invisble again.
    Onces using a qwerty keyboard in english language to show Cow Info ALT + z (german keyboard) is ALT + y (english keyboard)

    Thx for this mod, i now like it a lot better. Keep up the good work.

    1 Antworten

  12. PitbullSpirit 25. 12 2018

    Mod: Fliegl Timber Runner With Autoload Wood
    for MP it is missing the info in moddesc.xml
    <multiplayer supported="true"/> is not in the moddesc.xml so it will not work on MP

    No idea what happens if you add it in the file if it then will work on MP, I just know that part needs to be in moddesc otherwise it will not work for sure.
    I cant test it dont have a server i can test it on.

    Back to the mod itself, i like it I can work with it so i am pleased ;)

    1 Antworten

  13. PitbullSpirit 24. 12 2018

    Mod: DisplayOverviewHud
    Thank you HappyLooser and Merry Christmas


  14. PitbullSpirit 21. 12 2018

    Mod: VehicleInspector
    Please try to go to XML Settings File for Mod:

    ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml

    Look for :
    <seeVehicleName boolean="true"/>
    <seeVehicleSmallName boolean="false"/>
    <seeVehicleTypeName boolean="false"/>

    With those settings it shows Fendt 1050 instead 1050 for me. And other vehicles are named properly as well.

    Do keep in mind it might give shorter name due to limit of
    <maxFillNameLength int="10"/>
    <maxVehicleNameLength int="10"/>
    in the same XML file.

    I changed it so I see full names instead of shortened ones.

    But I hope this helps you out a little bit.
    Merry Christmas ;)

    2 Antworten

  15. PitbullSpirit 21. 12 2018

    Mod: VehicleInspector
    just go to vehicleInspectorSettings.xml and on line 97 (if you use notepad++) and you shoudl see this:
    <seeBackground boolean="true"/>
    change to
    <seeBackground boolean="false"/>


  16. PitbullSpirit 21. 12 2018

    Mod: VehicleInspector
    You go here
    ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml

    with notepad++ on line 22 (if you are using v1.49beta) line 16 (if you are on v1.47beta)
    <txtSize float="0.010000"/>
    this is for changing textsize

    before starting game put on line 4 rebootXmlESC="false" to rebootXmlESC="true"

    Then ingame by pressing ESC you can see the changes, you can tab out of the game and adjust, go back ingame press ESC and see how it looks, once to your liking do not forget to close game and put rebootXmlESC="true"
    back to
    rebootXmlESC="false"

    Hope this helps you out a bit

    1 Antworten

  17. PitbullSpirit 20. 12 2018

    Mod: VehicleInspector
    Thx HappyLooser for the update, for me it is perfect now and has more then I use but I can make it anyway I want it now. Thank you so much.


  18. PitbullSpirit 16. 12 2018

    Mod: VehicleInspector
    XML Settings File for Mod:

    ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml

    then look for this what HappyLooser typed:
    isFillLevel=true
    or/and
    seeFillLevel = true
    or/and
    seeProzent=true

    if one of those is set to false, change it to true


  19. PitbullSpirit 15. 12 2018

    Mod: HiredHelperTool
    you test? wow i thought more then only you is using this mod, still fact remains a person can make a mistake, that is why we are human.

    1 Antworten

  20. PitbullSpirit 15. 12 2018

    Mod: VehicleInspector
    my pleasure Stuppsi, as long as it helps you. ;)


  21. PitbullSpirit 15. 12 2018

    Mod: VehicleInspector
    Go here
    ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml

    with notepad++ on line 16
    <txtSize float="0.010000"/>
    this is for changing textsize

    before starting game put on line 4 rebootXmlESC="false" to rebootXmlESC="true"

    Then ingame by pressing ESC you can see the changes, you can tab out of the game and adjust, go back ingame press ESC and see how it looks, once to your liking do not forget to close game and put rebootXmlESC="true"
    back to
    rebootXmlESC="false"

    Hope this helps you out a bit

    1 Antworten

  22. PitbullSpirit 15. 12 2018

    Mod: VehicleInspector
    ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml

    with notepad++ on line 16
    <txtSize float="0.010000"/>
    this is for changing textsize

    before starting game put on line 4 rebootXmlESC="false" to rebootXmlESC="true"

    Then ingame by pressing ESC you can see the changes, you can tab out of the game and adjust, go back ingame press ESC and see how it looks, once to your liking do not forget to close game and put rebootXmlESC="true"
    back to
    rebootXmlESC="false"

    Hope this helps you out a bit


  23. PitbullSpirit 15. 12 2018

    Mod: Volksbrunn
    Maybe it was politer if you asked BEFORE you made changes and in a privat message.
    I doubt he will give permission based on the past or in this topic for that matter.
    It actually made him quit modding at that time.


  24. PitbullSpirit 15. 12 2018

    Mod: VehicleInspector
    i have mine vehicleFruitHudSettings.xml schemaPos="2"
    and I do not have your described issue. both work no matter what i do.
    Hope that HappyLooser is able to help you cause this goes above my scriptknowledge.

    1 Antworten

  25. PitbullSpirit 15. 12 2018

    Mod: VehicleInspector
    what are your xml settings if you do not mind me asking? I think it is in there to have it working properly.

    I think in this part:
    <showMod>
    <isHelpMenuOn_F1 boolean="true"/>
    <isHelpMenuOnAndInputEmpty boolean="true"/>
    <isHelpMenuOff_F1 boolean="true"/>
    <isHelpMenuOffAndInputEmpty boolean="true"/>
    <isInGameMapOn boolean="true"/>
    <isInGameMapOff boolean="true"/>
    </showMod>

    I do not have the problem with those settings, i use vehiclefruithud, did not rename it and i can press F1 as often as I want, both mods works without a problem, it does not disappear, not VehicleInspector and not VehicleFruitHud on my end.
    Yes am using 1.47beta of VehicleInspector and VehicleFruitHud 0.45beta

    1 Antworten

  26. PitbullSpirit 15. 12 2018

    Mod: VehicleInspector
    ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml

    with notepad++ on line 16
    <txtSize float="0.010000"/>
    this is for changing textsize

    before starting game put on line 4 rebootXmlESC="false" to rebootXmlESC="true"

    Then ingame by pressing ESC you can see the changes, you can tab out of the game and adjust, go back ingame press ESC and see how it looks, once to your liking do not forget to close game and put rebootXmlESC="true"
    back to
    rebootXmlESC="false"

    Hope this helps you out a bit

    1 Antworten

  27. PitbullSpirit 15. 12 2018

    Mod: VehicleInspector
    ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml

    if you use notepad++ then it is line 30
    <ownFarmVehicle boolean="true"/>
    change to
    <ownFarmVehicle boolean="false"/>

    Save it and it should do as you like


  28. PitbullSpirit 13. 12 2018

    Mod: Volksbrunn
    i am using this map as well, had issues not related to this map. Are you suing mods besides this map? My issues were caused by 1 mod after looking hard and searching long.
    Since patch 1.2 got out yesterday i played on Volksbrunn without stutter or lag, i only had to update my nvidia driver yesterday cause they released new version of the driver.
    So maybe a mod besides Volksbrunn or GPU that needs an update or windows itself? (it can cause stutter not saying this is the case for you) Just trying to throw in some ideas.


  29. PitbullSpirit 11. 12 2018

    Mod: VehicleInspector
    Go look in here and turn some options on :
    XML Settings File for Mod:

    ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml <-------

    <isHelpMenuOn_F1 boolean="true"/>
    <isHelpMenuOff_F1 boolean="true"/>

    that should help to start seeing it, other options in there you can choose if you want it on or not.

    I have it like this with the first part so it always shows (except when you enlarge map with 9)

    <isHelpMenuOn_F1 boolean="true"/>
    <isHelpMenuOnAndInputEmpty boolean="true"/>
    <isHelpMenuOff_F1 boolean="true"/>
    <isHelpMenuOffAndInputEmpty boolean="true"/>
    <isInGameMapOn boolean="true"/>
    <isInGameMapOff boolean="true"/>
    </showMod>


  30. PitbullSpirit 10. 12 2018

    Mod: VehicleInspector
    Thx for the update really happy i can place it where i want. Super work.


  31. PitbullSpirit 10. 12 2018

    Mod: Platzierbare Silos All in One
    Cant get herbicide to fill and cant get liquid fertilizer to fill, Any tips or direction on how to fill those? Thank you.
    Mod is besides that problem for me what i looked for, placeable silo that I must refill myself once it is empty


  32. PitbullSpirit 08. 12 2018

    Mod: Volksbrunn
    Thank you BIface for version 2. I after many hours had to start new save butknwoing you it is worth it. You build the farm the way i had it build on version 1.
    So that was funny to see.
    Thank you again for honoring us to play on your map.


  33. PitbullSpirit 04. 12 2018

    Mod: VehicleInspector
    MyDocuments\FarmingSimulator2019\modsSettings\VehicleInspector\vehicleInspectorSettings.xml

    Go look there the options you want/do not want are in that file to set to true or false ;)

    1 Antworten

  34. PitbullSpirit 30. 11 2018

    Mod: VehicleFruit Hud
    No worries you know me. Thx for the friendly reply


  35. PitbullSpirit 30. 11 2018

    Mod: VehicleFruit Hud
    ok loaded up v.04 and loosk lot better for me now, just 1 thing when closing help menu top left (F1) the position the tractor whit implemrnts go I like that position between the fruit on the left of it and gauge on the right of it., but do not seem to be able to get it there when changing number for it. When opening F1 it hops/moves to the right of the gauge. Unless I missed a number maybe that can be added in a future update?

    1 Antworten

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