Download Mod 'Paz 672' runterladen

Modhoster Userbewertung
2.4 / 5 Stimmen

Empfehlungsrate

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noch nicht genug Stimmen

Ist dieser Mod besonders empfehlenswert?

4 Kommentare

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  1. FarmerP99 21. 07 2013

    Was ich in der log fand:

    Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/store.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/store.png)
    Error: Can't load resource: C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/brand_deutz.png
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Warning: converting 'C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.xml' to utf8
    Warning: converting 'C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.xml' to utf8
    Warning: converting 'C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.xml' to utf8
    Error: UVs out of range [-8,8] transmissi'
    Error: UVs out of range [-8,8] wheel_rb'
    Error: UVs out of range [-8,8] steerwheel'
    Error: UVs out of range [-8,8] Optics'
    Error: UVs out of range [-8,8] Optics'
    Error: UVs out of range [-8,8] boot_hi_ok'
    Error: UVs out of range [-8,8] wheel_rf'
    Error: UVs out of range [-8,8] salon_det'
    Error: UVs out of range [-8,8] chassis_hi'
    Error: UVs out of range [-8,8] obivka'
    Error: UVs out of range [-8,8] wheel_lb'
    Error: UVs out of range [-8,8] Salon'
    Error: UVs out of range [-8,8] wing_rf_hi'
    Error: UVs out of range [-8,8] extra2'
    Error: UVs out of range [-8,8] door_lf_hi'
    Error: UVs out of range [-8,8] bonnet_hi_'
    Error: UVs out of range [-8,8] bump_fro01'
    Error: UVs out of range [-8,8] wheel_lf'
    Error: UVs out of range [-8,8] Salon'
    Error: UVs out of range [-8,8] extra3'
    Error: UVs out of range [-8,8] wing_lf_hi'
    C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.i3d (10.45mb in 1406.05 ms)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/Lampy.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/paz672_marsh.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/stereo.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/12.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/Steklo.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/kam_disk.png)
    Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/laz_disk.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/laz_disk.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/vehiclelights128.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/umz_derevo.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2106_OgneTush.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/laz_kol.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/gazel_body.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/paz672pog_kol.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/chasy.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/spedometr 2101_MAIN.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677md_shtory.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/p2.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2farmer_diffuse.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/ik255d-vodsid1.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/IK_WHEEL.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/grau4.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/p3.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/grau2.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/ik_white.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/hren.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/zazhig.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2CSVETLA.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/paz672_labl.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_metall.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/polosy.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/flares.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/fara.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/br.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/p1.png)
    Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_odeyalo1.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_odeyalo1.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/LAZ_KOL.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/decals_salon.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/Pered_bamp.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2fara.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/nom.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_pol.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_sid.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/bamp.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/cvet_niz.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/cvet_verx.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2csvetla.png)
    Warning: translation of bottomArm of attacherJoint 0 is not 0/0/0 in 'C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.xml'
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw

    1 Antworten

  2. Fabse1998 26. 05 2013

    Geiler Mod! Ist dir echt gut gelungen :)


  3. eddy 63 23. 04 2013

    den kenn ich auch noch sind in der lehre damit zur arbeit gebracht worden.die hatten einen benzinmotor.bei uns hat man einen motor vom belarus mtz 50 drin verbaut der war sparsamer und der bus ist gerannt wie ein wildpferd.


  4. Movie-Profi 23. 04 2013

    Oh mein Gott, den kenn ich noch , ist klein, laut und nicht viel platz. Aber unverwüstlich , die sind manchmal als Lienienbusse eingesetzt worden. Wir haben den Buss Taigatrommel genannt. super weiter so



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