DTU T 860 Class silage pack

V 2.0 Mod für Landwirtschafts Simulator 2011

0
Downloads heute
5.279
Downloads gesamt
26
Kommentare

Beschreibung

Credits

Änderungen

  • 09. Oktober, 18:42 Uhr
    Version 2.0

Bilder

  • 287566
    von Deletis
    vor mehr als 8 Jahre
  • 287565
    von Deletis
    vor mehr als 8 Jahre
  • 287564
    von Deletis
    vor mehr als 8 Jahre
  • 287563
    von Deletis
    vor mehr als 8 Jahre
  • 287608
    vor mehr als 8 Jahre


Dateien

Hashtag: 9b2ed26e16bbae48da41512b37c8f12a
Version: 2.0
Multiplayerfähig? nein
Autor: Boembchen
Preis im Shop: 600000 LS
Name im Shop: Deutz Fahr Sattle Trac
Beschreibung im Shop: This tractor is the beast. Deutz 8 Cylinders engine, 15.900 ccm with 600 horse power.
This is silage/transport variant. Maschine big like this needs something big to pull so Claas Veenhuis
will fill that place perfectly.
www.fsmods.com

09.10 2012
Modhoster Userbewertung
2.19 / 16 Stimmen

Empfehlungsrate

-/-      
noch nicht genug Stimmen

Ist dieser Mod besonders empfehlenswert?

V 2.0
Landwirtschafts Simulator 2011
unzipme_first.zip
26,9 MB 5279
09. 10 2012 5.279

16 Kommentare

Um Kommentare schreiben zu können musst du dich einloggen.
Du kannst dich auch kostenlos registrieren, falls du noch keinen Account hast - dauert nur eine Minute.

  1. Black Angel 10. 10 2012

    !!!!ACHTUNG!!! Nicht Runterladen wenn ihr was drin habt und dass spiel abstellt und wieder neu startet dann ist da nix mehr drin (LEER). und vorne steht immer was über. Aber ohne die fehler wäre er gut


  2. lowtide 10. 10 2012

    Oha bitte mal nachsehn!! Log Bombe
    rror: Can't load resource: data/vehicles/steerable/fendt/compressorWork.wav
    Error: Can't load sample data/vehicles/steerable/fendt/compressorWork.wav.
    Error: index out of range
    Call Stack:
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(50) : checkChildIndex
    D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/VehicleCamera.lua(63) : indexToObject
    D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Steerable.lua(46) : loadFromXML
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(1362) : oldFunc
    D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(633) : ?
    D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(357) : load
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(484) : loadVehicle
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(288) : onBuyClick
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(259) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(326) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent
    Index: 1>21
    Error loading camera vehicle.cameras.camera3: invalid camera node
    specialization rundumleuchten by Sven777b
    data/vehicles/cars/car5.i3d (0.37mb in 20.85 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 17.42 ms)
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    Warning: deleting object 'Col' before all triggers are removed


  3. Beerstuv 10. 10 2012

    Sehr guter Mod welcher Hänger ist da zu empfehlen?


  4. BigBaerBlue 10. 10 2012

    Echt schade eigentlich eine tolle Maschine, aber 4 unscharfe Bilder und ein uraltes Orginal-Foto und keinerlei Beschreibung ist nicht gerade eine Empfehlung für den Modder!
    DTU ist eine eigenständige Firma nix mit Deutz oder Caas!!


  5. is das nichd eigendlich der deutz?


  6. 19marco91 10. 10 2012

    ich find das ding einfach nur klasse aber bei volllast leider nur 22 Kmh bei silage 25 bei korn


  7. Das spricht nicht unbedingt für den modder wenn er sich für den eigenen mod bedankt und dann auch noch als erster. Geht gar nicht.


  8. axel1209 09. 10 2012

    das ist doch kein claas oder?


  9. lukasius 09. 10 2012

    ich wollte mal fragen wie viel passt in den anhänger ein


  10. Odin1985 09. 10 2012

    motorhaube und Kabine vom Case Steiger????

    1 Antworten

  11. sheldonxx30 09. 10 2012

    optisch ist das teil auf den stand von ls08 oder so, total zu gemöhlter ordner des fahrzeugs.
    bitte überarbeiten.


  12. kalahari 09. 10 2012

    man der geht bei m mir nicht. weis einer warum?
    Habe schon versucht den trecker neu zu packen. kann mir wer ne PN senden? danke
    MFG

    1 Antworten

  13. ORT 09. 10 2012

    hast du den traktor bei minecraft nachgebaut???? dachte nur wegen den bildern


  14. le17 09. 10 2012

    Das isch Deutz-Fahr und kein Claas

    1 Antworten

  15. hephep 09. 10 2012

    ITS A TANK ;-) danm that is HUGE... Ty


  16. john derre 10 09. 10 2012

    wass solll da bitteee class sein ?

    1 Antworten


}