Realistische Verkehrsvielfalt [1.39]

V 1.5 Mod für American Truck Simulator

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Beschreibung

ATS’s traffic variety is well and all, but could it be more accurate? This mod makes a minor change, but it certainly makes the game more accurate.

 

I’ve sifted through thousands of Craigslist ads for each vehicle’s year, make, model, and, when applicable, trim, counted every individual vehicle, and factored it into each vehicle’s spawn ratio. For vehicles belonging to a specific department or company, I’ve taken a sample for each state, and factored what vehicles are present in that sample into each vehicle’s spawn ratio.

 

Features include:

-Vastly decreased semi spawn.

-Vastly decreased police spawn.

-Vastly decreased bus spawn.

-Vehicles not sold in the United States no longer spawn.

-Vehicles unrealistic fleet vehicles no longer spawn (some fire trucks, 2012 CHP Charger, etc.).

-Outdated fleet vehicles no longer spawn (MCI MC-12, NHP Crown Victoria, etc.).

-As previously stated, every spawn ratio is grounded in empirical data, at least somewhat accurately portraying the car culture of each state. For example, California has a greater preponderance of electric vehicles, while other states have an increased number of pickups.

 

Bugs:

-Utah suffers from a great lack of variety. Simply put, there’s a lack of data for car sales in Utah, and I’ve yet to find a way to combat this without compromising the integrity of the current method. I’ve had to work with what I have.

-Some states suffer from a preponderance of certain vehicles, such as the Isuzu NPR. I still haven’t found a way to combat this without compromising the integrity of the current method.

 

Other notes:

-Compatible with all map mods, traffic packs, and DLCs, however, map mod traffic isn’t effected.

-Since traffic pack’s aren’t optimized for this mod, and it may cause issues with traffic spawning. This is especially true for Utah, where spawn ratios have been greatly altered (normal spawn ratios hover around 0.5-1.00, but I’ve had to multiply this by 1,000 for each vehicle) to combat measures hard-coded into the game.

 

Resolving incompatibilities:

-Place beneath Brutal Traffic (maintains in-class traffic variety while allowing Brutal Traffic’s density).

-Place beneath ATS Traffic Behaviour (maintains in-class variety while allowing Traffic Behaviour’s density).

-Place beneath Meatballs Traffic Density Mod (maintains in-class variety while allowing Traffic Density Mod’s density).

-Place above Realistic traffic (allows the spawn of modded traffic vehicles while overriding his edits to spawns).

Credits

Modell: DW1899
Textur: DW1899
Script: DW1899
Idee / Konzept: DW1899
Tester: DW1899
Sonstige: DW1899

  • 20. September, 00:29 Uhr
    Version 1.5

    PROPER TRAFFIC VARIETY V19.09.21 (1.41)

    ATS’s traffic variety is well and all, but could it be more accurate? This mod makes a minor change, but it certainly makes the game more accurate.

    I’ve sifted through thousands of Craigslist ads for each vehicle’s year, make, model, and, when applicable, trim, counted every individual vehicle, and factored it into each vehicle’s spawn ratio. For vehicles belonging to a specific department or company, I’ve taken a sample for each state, and factored what vehicles are present in that sample into each vehicle’s spawn ratio.

    Resolving incompatibilities:
    -You may have to place the mod beneath traffic packs.
    -Place beneath Brutal Traffic (maintains in-class traffic variety while allowing Brutal Traffic’s density).
    -Place beneath ATS Traffic Behaviour (maintains in-class variety while allowing Traffic Behaviour’s density).
    -Place beneath Meatballs Traffic Density Mod (maintains in-class variety while allowing Traffic Density Mod’s density).
    -Place above Realistic traffic (allows the spawn of modded traffic vehicles while overriding his edits to spawns).
    -Place below Real Traffic Density (allows Traffic Density’s density, while keeping in class variety).
    -Place above Island Map to ensure the mod takes effect.

    Features include:
    -Vastly decreased semi spawn.
    -Vastly decreased police spawn.
    -Vastly decreased bus spawn.
    -Vehicles not sold in the United States no longer spawn.
    -Vehicles unrealistic fleet vehicles no longer spawn (some fire trucks, 2012 CHP Charger, etc.).
    -Outdated fleet vehicles no longer spawn (MCI MC-12, NHP Crown Victoria, etc.).
    -As previously stated, every spawn ratio is grounded in empirical data, at least somewhat accurately portraying the car culture of each state. For example, California has a greater preponderance of electric vehicles, while other states have an increased number of pickups.

    Supported maps:
    -Island Map
    -Montana Expansion
    -Some C2C compatibility

    Bugs:
    -Utah’s lack of variety and some vehicles being far too prolific has been largely been corrected, but some issues still remain.

    Other notes:
    -Compatible with all map mods, traffic packs, and DLCs, however, map mod traffic isn’t effected.
    -Since traffic pack’s aren’t optimized for this mod, and it may cause issues with traffic spawning. This is especially true for Utah, where spawn ratios have been greatly altered (normal spawn ratios hover around 0.5-1.00, but I’ve had to multiply this by 100 for each vehicle) to combat measures hard-coded into the game.

    Credits:
    Craigslist: Sales data
    Google Maps: Fleet data
    Cip: General pointers

    Feel free to edit, redistribute, claim it as your own, I really don’t care, no credit to me required.

  • 27. Juli, 21:28 Uhr
    Version 1.4

    PROPER TRAFFIC VARIETY V26.07.21 (1.41)

    ATS’s traffic variety is well and all, but could it be more accurate? This mod makes a minor change, but it certainly makes the game more accurate.

    I’ve sifted through thousands of Craigslist ads for each vehicle’s year, make, model, and, when applicable, trim, counted every individual vehicle, and factored it into each vehicle’s spawn ratio. For vehicles belonging to a specific department or company, I’ve taken a sample for each state, and factored what vehicles are present in that sample into each vehicle’s spawn ratio.

    Resolving incompatibilities:
    -You may have to place the mod beneath traffic packs.
    -Place beneath Brutal Traffic (maintains in-class traffic variety while allowing Brutal Traffic’s density).
    -Place beneath ATS Traffic Behaviour (maintains in-class variety while allowing Traffic Behaviour’s density).
    -Place beneath Meatballs Traffic Density Mod (maintains in-class variety while allowing Traffic Density Mod’s density).
    -Place above Realistic traffic (allows the spawn of modded traffic vehicles while overriding his edits to spawns).
    -Place below Real Traffic Density (allows Traffic Density’s density, while keeping in class variety).
    -Place above Island Map to ensure the mod takes effect.

    Features include:
    -Vastly decreased semi spawn.
    -Vastly decreased police spawn.
    -Vastly decreased bus spawn.
    -Vehicles not sold in the United States no longer spawn.
    -Vehicles unrealistic fleet vehicles no longer spawn (some fire trucks, 2012 CHP Charger, etc.).
    -Outdated fleet vehicles no longer spawn (MCI MC-12, NHP Crown Victoria, etc.).
    -As previously stated, every spawn ratio is grounded in empirical data, at least somewhat accurately portraying the car culture of each state. For example, California has a greater preponderance of electric vehicles, while other states have an increased number of pickups.

    Supported maps:
    -Island Map
    -Montana Expansion

    Bugs:
    -Utah’s lack of variety and some vehicles being far too prolific has been largely been corrected, but some issues still remain.

    Other notes:
    -Compatible with all map mods, traffic packs, and DLCs, however, map mod traffic isn’t effected.
    -Since traffic pack’s aren’t optimized for this mod, and it may cause issues with traffic spawning. This is especially true for Utah, where spawn ratios have been greatly altered (normal spawn ratios hover around 0.5-1.00, but I’ve had to multiply this by 100 for each vehicle) to combat measures hard-coded into the game.

    Future plans:
    -Wyoming will be added once SCS releases the DLC
    -Alaska will be added in the next update

    Credits:
    Craigslist: Sales data
    Google Maps: Fleet data
    Cip: General pointers

    7/26/21 changelog:
    -Added Texas, Louisiana, Mississippi, Alabama, Georgia, Florida, South Carolina, North Carolina, Virginia, Maryland, Delaware, New Jersey, New York, Vermont, and Massachusetts
    -Added support for Subaru Outback Onyx Edition XT and new Chevrolet Advance Design
    -Removed unused Albuquerque Police Department vehicles
    -Colorado ambulance now spawns in more states (nothing makes this ambulance specific to Colorado)
    -Tweaked overall spawn rates

    Feel free to edit, redistribute, claim it as your own, I really don’t care, no credit to me required.

    Please let me know of any bugs, suggestions, criticism, constructive, or otherwise. You’re likely to get a faster response through Discord (you can join through this code: Bc4VMxaCNe), but once received, all contacts will be treated equally.

    Credits:
    DW1899

  • 23. März, 03:23 Uhr
    Version 1.3

    PROPER TRAFFIC VARIETY V21.03.21 (1.40)

    ATS’s traffic variety is well and all, but could it be more accurate? This mod makes a minor change, but it certainly makes the game more accurate.

    I’ve sifted through thousands of Craigslist ads for each vehicle’s year, make, model, and, when applicable, trim, counted every individual vehicle, and factored it into each vehicle’s spawn ratio. For vehicles belonging to a specific department or company, I’ve taken a sample for each state, and factored what vehicles are present in that sample into each vehicle’s spawn ratio.

    Resolving incompatibilities:
    -You may have to place the mod beneath traffic packs.
    -Place beneath Brutal Traffic (maintains in-class traffic variety while allowing Brutal Traffic’s density).
    -Place beneath ATS Traffic Behaviour (maintains in-class variety while allowing Traffic Behaviour’s density).
    -Place beneath Meatballs Traffic Density Mod (maintains in-class variety while allowing Traffic Density Mod’s density).
    -Place above Realistic traffic (allows the spawn of modded traffic vehicles while overriding his edits to spawns).
    -Place below Real Traffic Density (allows Traffic Density’s density, while keeping in class variety).
    -Place above Island Map to ensure the mod takes effect.

    Features include:
    -Vastly decreased semi spawn.
    -Vastly decreased police spawn.
    -Vastly decreased bus spawn.
    -Vehicles not sold in the United States no longer spawn.
    -Vehicles unrealistic fleet vehicles no longer spawn (some fire trucks, 2012 CHP Charger, etc.).
    -Outdated fleet vehicles no longer spawn (MCI MC-12, NHP Crown Victoria, etc.).
    -As previously stated, every spawn ratio is grounded in empirical data, at least somewhat accurately portraying the car culture of each state. For example, California has a greater preponderance of electric vehicles, while other states have an increased number of pickups.

    Supported maps:
    -Island Map
    -Montana Expansion

    Bugs:
    -Utah’s lack of variety and some vehicles being far too prolific has been largely been corrected, but some issues still remain.

    Other notes:
    -Compatible with all map mods, traffic packs, and DLCs, however, map mod traffic isn’t effected.
    -Since traffic pack’s aren’t optimized for this mod, and it may cause issues with traffic spawning. This is especially true for Utah, where spawn ratios have been greatly altered (normal spawn ratios hover around 0.5-1.00, but I’ve had to multiply this by 100 for each vehicle) to combat measures hard-coded into the game.

    Credits:
    Craigslist: Sales data
    Google Maps: Fleet data
    Cip: General pointers

    3/21/21 changelog:
    -Added Montana Expansion support
    -Tweaked some vehicle spawn rates (street sweeper, Ford Transit, Isuzu NPR, Lincoln Town Car, Ford F-350, Ford F-650, there may have been some others)
    -Tweaked overall spawn rates

    2/22/21 changelog:
    -Fixed semi spawn rates
    -Tweaked some vehicle spawn rates for accuracy (Ford F-350, Lincoln Navigator, Ford Mustang GT, and Hyundai Santa Fe Sport)
    -Tweaked overall spawn rates

    2/15/21 changelog:
    -Tweaked some vehicle spawn rates for accuracy (Ford Crown Victoria, Chevrolet City Express, Ram 2500, and perhaps some others)
    -Tweaked overall spawn rates
    -Tweaked truck spawn rates for increased comparability with modded trucks (Thanks to Cip)
    -More or less fixed Utah. It’s still not the most compatible with traffic packs, but the lack of variety is certainly less noticeable
    -Removed U-Haul F-650 from traffic for increased accuracy
    -Tweaked Ford Transit spawn rates in accordance with the new liveries
    -Removed PostEd van from traffic in accordance with the new liveries
    -Added support for Island Map
    -Added support for 1.40

    Feel free to edit, redistribute, claim it as your own, I really don’t care, no credit to me required.

    Please let me know of any bugs, suggestions, criticism, constructive, or otherwise. You’re likely to get a faster response through Discord (you can join through this code: Bc4VMxaCNe).

    Credits:
    DW1899

  • 22. Februar, 23:35 Uhr
    Version 1.2

    PROPER TRAFFIC VARIETY V22.02.21 (1.40)

    2/22/21 changelog:
    -Fixed semi spawn rates
    -Tweaked some vehicle spawn rates for accuracy (Ford F-350, Lincoln Navigator, Ford Mustang GT, and Hyundai Santa Fe Sport)
    -Tweaked overall spawn rates

    Features include:
    - Semi-spawn decreased considerably.
    - Vastly reduced the spawning of the police.
    - Vastly reduced spawning of buses.
    - Vehicles not sold spawned in the United States.
    - Unrealized vehicles not spawned by fleet (some fire trucks, CHP Charger 2012, etc.).
    - Outdated non-spawn fleet vehicles (MCI MC-12, NHP Crown Victoria, etc.).
    - As stated previously, every spawning ratio is based on empirical data, which at least illustrates the car culture of every state somewhat accurately. California, for example, has a larger predominance of electric vehicles while other countries have increased pickups.

  • 17. Februar, 00:42 Uhr
    Version 1.1

    PROPER TRAFFIC VARIETY V15.02.21 (1.40)

    Note: The 2/15/21 update is not compatible with 1.39, or other versions. I’ve left up the 1.39 version if you’re still running 1.39. I have no plans to remove older versions.

    ATS’s traffic variety is well and all, but could it be more accurate? This mod makes a minor change, but it certainly makes the game more accurate.

    I’ve sifted through thousands of Craigslist ads for each vehicle’s year, make, model, and, when applicable, trim, counted every individual vehicle, and factored it into each vehicle’s spawn ratio. For vehicles belonging to a specific department or company, I’ve taken a sample for each state, and factored what vehicles are present in that sample into each vehicle’s spawn ratio.

    Features include:
    -Vastly decreased semi spawn.
    -Vastly decreased police spawn.
    -Vastly decreased bus spawn.
    -Vehicles not sold in the United States no longer spawn.
    -Vehicles unrealistic fleet vehicles no longer spawn (some fire trucks, 2012 CHP Charger, etc.).
    -Outdated fleet vehicles no longer spawn (MCI MC-12, NHP Crown Victoria, etc.).
    -As previously stated, every spawn ratio is grounded in empirical data, at least somewhat accurately portraying the car culture of each state. For example, California has a greater preponderance of electric vehicles, while other states have an increased number of pickups.

    Bugs:
    -Utah suffers from a great lack of variety. Simply put, there’s a lack of data for car sales in Utah, and I’ve yet to find a way to combat this without compromising the integrity of the current method. I’ve had to work with what I have.
    -Some states suffer from a preponderance of certain vehicles, such as the Isuzu NPR. I still haven’t found a way to combat this without compromising the integrity of the current method.

    Other notes:
    -Compatible with all map mods, traffic packs, and DLCs, however, map mod traffic isn’t effected.
    -Since traffic pack’s aren’t optimized for this mod, and it may cause issues with traffic spawning. This is especially true for Utah, where spawn ratios have been greatly altered (normal spawn ratios hover around 0.5-1.00, but I’ve had to multiply this by 1,000 for each vehicle) to combat measures hard-coded into the game.

    Resolving incompatibilities:
    -Place beneath Brutal Traffic (maintains in-class traffic variety while allowing Brutal Traffic’s density).
    -Place beneath ATS Traffic Behaviour (maintains in-class variety while allowing Traffic Behaviour’s density).
    -Place beneath Meatballs Traffic Density Mod (maintains in-class variety while allowing Traffic Density Mod’s density).
    -Place above Realistic traffic (allows the spawn of modded traffic vehicles while overriding his edits to spawns).
    -Place below Real Traffic Density (allows Traffic Density’s density, while keeping in class variety).
    -Place above Island Map to ensure the mod takes effect.

    Credits:
    Craigslist: Sales data
    Google Maps: Fleet data
    Cip: General pointers

    2/15/21 changelog:
    -Tweaked some vehicle spawn rates for accuracy (Ford Crown Victoria, Chevrolet City Express, Ram 2500, and perhaps some others)
    -Tweaked overall spawn rates
    -Tweaked truck spawn rates for increased comparability with modded trucks (Thanks to Cip)
    -More or less fixed Utah. It’s still not the most compatible with traffic packs, but the lack of variety is certainly less noticeable
    -Removed U-Haul F-650 from traffic for increased accuracy
    -Tweaked Ford Transit spawn rates in accordance with the new liveries
    -Removed PostEd van from traffic in accordance with the new liveries
    -Added support for Island Map
    -Added support for 1.40

    Feel free to edit, redistribute, claim it as your own, I really don’t care, no credit to me required.

    Please let me know of any bugs, suggestions, criticism, constructive, or otherwise. I suggest contacting me through Discord (you can join through this code: Bc4VMxaCNe).

    Know what company the “Central Lines” bus livery is based on? What about the US Beverages and Bottling livery? That is, if they’re based on anything at all. If you do know, contact me either on this thread, or through Discord, I’ll add your contribution to the mod, with credit.

    Credits:
    DW1899

  • 06. Februar, 03:47 Uhr
    Version 1.0

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V 1.5
American Truck Simulator
proper_traffic_variety_1_41.zip
497,9 KB 1145
20. 09 2021 1.145
V 1.4
American Truck Simulator
Proper_Traffic_Variety___40_1.41...
96,0 KB 1214
27. 07 2021 1.214
V 1.3
American Truck Simulator
Proper_Traffic_Variety___40_1.40...
71,3 KB 717
23. 03 2021 717
3 ältere Versionen

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