Download Mod 'DTU T 860 Class silage pack' runterladen

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  1. Black Angel 10. 10 2012

    !!!!ACHTUNG!!! Nicht Runterladen wenn ihr was drin habt und dass spiel abstellt und wieder neu startet dann ist da nix mehr drin (LEER). und vorne steht immer was über. Aber ohne die fehler wäre er gut


  2. lowtide 10. 10 2012

    Oha bitte mal nachsehn!! Log Bombe
    rror: Can't load resource: data/vehicles/steerable/fendt/compressorWork.wav
    Error: Can't load sample data/vehicles/steerable/fendt/compressorWork.wav.
    Error: index out of range
    Call Stack:
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(50) : checkChildIndex
    D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/VehicleCamera.lua(63) : indexToObject
    D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Steerable.lua(46) : loadFromXML
    D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(1362) : oldFunc
    D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(633) : ?
    D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(357) : load
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(484) : loadVehicle
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(288) : onBuyClick
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(259) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(326) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent
    D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent
    Index: 1>21
    Error loading camera vehicle.cameras.camera3: invalid camera node
    specialization rundumleuchten by Sven777b
    data/vehicles/cars/car5.i3d (0.37mb in 20.85 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 17.42 ms)
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
    (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
    (465) : warning C7011: implicit cast from "float4" to "float2"
    (963) : warning C7011: implicit cast from "float4" to "float3"
    (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
    RenderDevice Error: INVALID SHADER CODE
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  3. Beerstuv 10. 10 2012

    Sehr guter Mod welcher Hänger ist da zu empfehlen?


  4. BigBaerBlue 10. 10 2012

    Echt schade eigentlich eine tolle Maschine, aber 4 unscharfe Bilder und ein uraltes Orginal-Foto und keinerlei Beschreibung ist nicht gerade eine Empfehlung für den Modder!
    DTU ist eine eigenständige Firma nix mit Deutz oder Caas!!


  5. is das nichd eigendlich der deutz?


  6. 19marco91 10. 10 2012

    ich find das ding einfach nur klasse aber bei volllast leider nur 22 Kmh bei silage 25 bei korn


  7. Das spricht nicht unbedingt für den modder wenn er sich für den eigenen mod bedankt und dann auch noch als erster. Geht gar nicht.


  8. axel1209 09. 10 2012

    das ist doch kein claas oder?


  9. lukasius 09. 10 2012

    ich wollte mal fragen wie viel passt in den anhänger ein


  10. Odin1985 09. 10 2012

    motorhaube und Kabine vom Case Steiger????

    1 Antworten

  11. sheldonxx30 09. 10 2012

    optisch ist das teil auf den stand von ls08 oder so, total zu gemöhlter ordner des fahrzeugs.
    bitte überarbeiten.


  12. kalahari 09. 10 2012

    man der geht bei m mir nicht. weis einer warum?
    Habe schon versucht den trecker neu zu packen. kann mir wer ne PN senden? danke
    MFG

    1 Antworten

  13. ORT 09. 10 2012

    hast du den traktor bei minecraft nachgebaut???? dachte nur wegen den bildern


  14. le17 09. 10 2012

    Das isch Deutz-Fahr und kein Claas

    1 Antworten

    1. Jesse James 09. 10 2012

      Falsch das ist ein DTU Deutsche Traktoren Union GmbH ist der Hersteller dieses Ungetüms Deutz ist erst NACH der Entwicklung sowie NACH den ersten produzierten Fahrzeugen dazu gestossen der DTU stammt aus Stadtilm Thüringen nähe Erfurt .

      Also nichts da mit Das isch Deutz ..


  15. hephep 09. 10 2012

    ITS A TANK ;-) danm that is HUGE... Ty


  16. john derre 10 09. 10 2012

    wass solll da bitteee class sein ?

    1 Antworten


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