Userprofil von Maxximuss
Member since 12 / 2015


Maxximuss
Punkte: 40
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About Maxximuss

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  1. Maxximuss 19. 05 2016

    Mod: JCB Pack CX TMP
    Nice, very cool.
    For those wondering what fruit types can be loaded this depends on the bucket you use.
    This is straight out of the mod xml (for bucket 7). Note that some buckets are compatible wuth fewer fruit types.
    Fruits: wheat rape maize barley chaff potato sugarBeet silage manure woodChips dirt sand gravel asphalt concrete cement rock cracked lime

    To mod author, just a few suggestions.
    Change vehicle type from misc to tractors and the buckets could go in the frontLoaders section. There are a few keyboard shortcuts missing in game and also add some prices to the tractors, everyone likes free but its unrealistic.
    Fill types, bucket capacity and dependancy on 4CX and 3CX could also be added.
    I have added this for myself but I am sure others would appreciate it as well and complete your mod.
    Thanks for your work!


  2. Maxximuss 16. 05 2016

    Mod: Im Harzvorland15
    Nice.. Vielen dank fuer deine Arbeit!


  3. Maxximuss 15. 05 2016

    Mod: Draw Distance Updater
    Unpack this mod and put .exe file into your FS15 installation folder (locate via steam game properties -> local files -> browse local files).
    If you are playing a modded map also unpack that to a new subdirectory in your fs15 install dir /data/maps folder.
    Run exe and make necessary changes.
    Re-zip your mod map and put it back into your mod folder.
    Play and enjoy.
    That's how I did it at least and it seems to work.


  4. Maxximuss 10. 05 2016

    Mod: AutoTractor
    To fix the "missing" errors add the following to your language version of the modDesc_l10n_xx.xml file:

    E.g. for English in modDesc_l10n_en.xml I would add:

    In the "<!--AutoTractor helpPanel text-->" section:
    <text name="AUTO_TRACTOR_STEER_RAISE" text="raise implement"/>
    <text name="AUTO_TRACTOR_STEER_LOWER" text="lower implement"/>

    In the "<!--AutoTractor inputbinding text-->" section:
    <text name="AUTO_TRACTOR_RAISE" text="raise"/>


  5. Maxximuss 10. 05 2016

    Mod: Inching-Mod
    To fix the incorrect double entry "Inching_1" and "Inching_2" in controls change line 20 in modDesc.xml to:
    <input name="Inching" category="VEHICLE" key1="KEY_lalt" key2="" key3="" key4="" button="" axis="AXIS_2" device="0" invert="false" button1="" button2="" />

    It has axis instead of name and also a double space


  6. Maxximuss 09. 05 2016

    Mod: Push Object
    Great little mod however it can sometimes break vehicle mods that have a control console of the side of them to activate certain function like support legs, arms, tipping, etc. It seems to intervene with the access to such controls.

    Would there be the possibility to have a keybinding that temporarily disables Push Object so that one can operate before mentioned mods and then re-enable Push Object?

    Thanks for your mod.


  7. Maxximuss 08. 05 2016

    Mod: AR Forst
    To fix / circumvent the issue with all the "Warning (LUA): Argument to method 'getWorldTranslation' is nil" errors I simply commented out the 4 lines relating to "ATTACHBALEBTM" in modDesc.xml.
    Doing this prevents you from locking the wood into the trailer but it doesn't bother me, just drive more carefully ie. slower. This way one cannot push the key that was responsible for running the script that causes the errors.


  8. Maxximuss 04. 05 2016

    Mod: Emily Melodis
    It will not accept the last of the three materials I put in to mix, the last material always stays at 0% no matter how many bales I throw in, square or round. Any ideas?
    The regular games mixer works, just not this Emily.


  9. Maxximuss 04. 05 2016

    Mod: Elho Twin flex 600 Vorder Schwader
    Very nice, any way you can release a wider version say 9m to match the cutting width of the rear Kuhn dual mowing attachment?
    That way one can have the following setup.

    Front Kuhn mower attachment.
    First Tractor
    Rear Kuhn dual mowing attachment.
    Space
    Elho twin flex 900 front version (name made up to indicate 900 cm width)
    Second Tractor on follow
    Baler or pickup wagon.
    :)


  10. Maxximuss 01. 05 2016

    Mod: Kuhn Krause 5635
    Looks good works great, thanks!


  11. Maxximuss 01. 05 2016

    Mod: John Deere 2623
    Would be better if it didn't spawn partially under the ground requiring a wheel / front loader to lift it up before being able to attach to a tractor. After doing that and being able to use it its great! I am using your Kuhn Krauss 5635 which doesn't do that and works fine.


  12. Maxximuss 15. 04 2016

    Mod: Krone ZX 550 GD
    Nice mod however it would be good to at least indicate fruit type compatibility somewhere as there is no mention in mod description nor in-game shop.


  13. Maxximuss 15. 04 2016

    Mod: New Holland Bundle
    Du brauchst ein langes Frontladerarm weil der T7 Traktor hoher steht, benutze eins aus diesem Pack: https://www.modhoster.de/mods/optimierter-frontlader


  14. Maxximuss 15. 04 2016

    Mod: New Holland Bundle
    You need a "long" version of a Front Loader arm as the T7's stand much higher and the regular arms don't reach high enough to get the attach option. You can use one of the long arms from this pack: https://www.modhoster.de/mods/optimierter-frontlader


  15. Maxximuss 11. 04 2016

    Mod: Caterpillar773G
    Looks ok but I really don't like FTmodding's approach of putting French in the English section and French in the German section of all mods, its disrespectful and plain lazy. There are a lot of English and German speaking FS15 players.
    Ich spreche Deutsch, English y Espanol also es ist nicht als ob ich jetzt alles nur auf Englisch haben will.
    I go and edit all the mods and put the proper English and German in for my own gameplay but I am sure other people would appreciate the extra effort as well. Also, most of your mods lack a description in-game, in any language.
    Your mods are also all incompatible with realistic roll mod, as soon as you release the parking brake your vehicle mods all take off as though you pushed the accelerator flat on the floor, even on flat ground.


  16. Maxximuss 07. 04 2016

    Mod: Im Harzvorland15
    Very nice map, clean, lots of space, love it.
    Quite a few large fps drops, maybe some optimization could be done for future releases?
    Keep up the good work!


  17. Maxximuss 27. 12 2015

    Mod: Paradise Valley
    "ZZZ_multiFruitModule_Extended" ist nicht mit der map dabei, ich kann zwar der standard multifruit skript herunterladen aber der extended version ist fuer jeder map anders.


  18. Maxximuss 16. 12 2015

    Mod: BMW X5 2004
    Nice mod but causes massive fps loss.
    I have a high end PC, I play with all settings on max on highly modded maps at 50 - 60 fps, many mods, no problem. When I look at or are near this BMW X5 I get -25 fps.


  19. Maxximuss 15. 12 2015

    Mod: Krampe Bandit 800
    Ich habe mir den Video angeschaut, wow, was die fuer Maschinen haben, Million von $$$ Wert, ist nicht einfach nie Billig ein Bauer zu sein, Respekt!

    1 Antworten

  20. Maxximuss 14. 12 2015

    Mod: growthManager
    Weiss jemand wie ich Growth Manager aber mit Pflanzensterben (Plant Withering) auch an spielen kann? Das mod schaltet dieses funktion aus.

    Does anyone know how I can play with GrowthManager mod but still have plant withering enabled? This mod seems to forcefully disable this function.


  21. Maxximuss 11. 12 2015

    Mod: AutoCombine
    I cannot use autocombine, my log is full of these entries.
    ________________
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/specializations/AICombine.lua(528) : attempt to perform arithmetic on local 'dirX' (a nil value)
    Error: Running LUA method 'update'.
    _____________________________

    Any ideas?


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